

Starting Empire Parameters for Earth-based Start Minimum comets per system is what it says on the tin. The amount of production is scaled based on the actual amount of time in the construction cycle, which can vary slightly since not every increment will end at the exact boundary of a cycle. but it will suffice to say that construction, mining production, fuel production and similar tasks take place. Basically every check in the game is made once per cycle, except for ship combat-related checks (movement, etc). The default is 400000 seconds, but most players advocate playing with a construction cycle of 100000, which is a little more than one day. Too many NPRs slows down the game and can create bugs.Ĭonstruction Cycle is the length of a 'tick' in this game. This means the actual generation chance is somewhat lower, since not all generated systems have eligible planets. A chance of 30% means that IF an eligible planet is created during system generation, there is a 30% chance that an NPR will be generated and placed on it. Non-player Race Generation Chance is the percentage chance that, upon new system generation (which occurs whenever one of your ships OR an NPR ship enters a new system for the first time), if an eligible planet is present, an NPR will be generated. This means new races scale to your own progress. Note that the population is actually selected based on a bell-curve centered on your race's population at the time of generation. The larger the population, the more starting goodies it gets, and the more difficult it might be to take on that race. Spread, the generated map will have long chains of highly strung out system.ĭifficulty modifier controls the starting population for any Non-Player Races generated during the game or at game start. Spread, the more tightly interconnected the resulting starmap is. It is greyed out in the above screenshot because the 'Real-Star Systems' option is checked. Spread control the layout of the generated map. Larger universes result in larger playtimes as the game goes on. We are playing a 1000-system game, though we're unlikely to see more than a fraction of that. Maximum number of systems is the number of star systems generated at game start. Starting Year is the year the game starts in, and has no effect whatsoever on gameplay, other than for roleplaying purposes.
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You can set a password for it here, but that's mostly for multiplayer games between players who want a third-party as "referee". With SpaceMaster mode activated, you can add minerals to colonies, create whole new ships from nothing, alter the population of a colony, etc. The "SpaceMaster" in a game of Aurora has access to many world-building functions within the game itself, and has access to detailed information for each race. Game Name is the name you want to give this game and is what displays in the dropdown in the Game Details dialog.
